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FMJ 54 Fully Mechanized Jaegers Card Game V3

Imagine Space hulk the card game but with Mecha on roller blades going through the jungle! This is a solo turn-based action game which requires you to draw both terrain cards and enemy cards as your squad zips through the dense Calahari jungle.

You control a squad of 4 military mecha called Fully Mechanized Jaegers (FMJ) on a mission to destroy a designated target in hostile territory. You will have to manage your turns and items wisely to achieve victory.

MISSION BRIEFING: ENTER THE CALAHARI JUNGLE MISSION

“Our air cruiser will be dropping your squad into the Calahari Jungle on the enemy Planet WWXX. You will be battling enemy mecha and other assets that have been stationed in the target area. As our main forces are engaging the main army in the far side of the planet, we expect the enemy presence will be minimal with very few enemy mecha patrolling the area. You must destroy the shield generator to allow our main forces to gain access to the enemy’s main complex for the final assault. Good luck!”

Accolades:

2020 BGG 54 Card Game Design Contest

Best Solo Game 5th place

Best War Themed Game 2nd place

DETAILS 

    Players: 1

    Ages: 12+

    Length: 35-45 minutes    

PNP DETAILS 

    Card Page count: 12 pages A4 (Front and back)

    Components: 10 page A4 rulebook V3, 54 cards,

This is a print and play game. No extra components required.

54 Card types:

  • 4 double sided FMJ Squad cards (a 2 hit point undamaged side, and a 1 hit point damaged side);
  • 16 Enemy cards;
  • 16 Terrain cards;
  • 11 Item cards;
  • 2 Mission cards;
  • 1 double-sided Auto Tracker card; and
  • 4 double-sided Reload Tracker cards.

 

Download

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Click download now to get access to the following files:

FMJ 54 A4 FRT-BCK.pdf 1 MB
FMJ 54 RULES V3.pdf 2 MB

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